Rules of Play: Game Design Fundamentals by Katie Salen

Rules of Play: Game Design Fundamentals



Rules of Play: Game Design Fundamentals ebook




Rules of Play: Game Design Fundamentals Katie Salen ebook
Page: 831
ISBN: , 9780262012959
Format: pdf
Publisher: The MIT Press


Comments ( 1 ); Trackbacks ( 0 ). In “Rules of Play: Game Design Fundamentals,” Katie Salen and Eric Zimmerman (2004) describe how people learn what something “means” through interaction. Games like Half-Life 2, Fable, the Final Fantasy series, and the Call of Duty . Player choice is incorporated as a functional element in the larger game design while emergent game play, or complex situations that arise from the interaction of basic game mechanics, separates these choice-based games from their more structured, linear counterparts. Narratology “versus” Ludology. Salen, Katie, and Eric Zimmerman. Major Studio: Interface; Thesis I and II; Visual Narrative; Major Studio: Interactivity; Playspaces: Games and the Urban World; Playlab; Game Design. €�Unit 1: Core Concepts | Defining Games.” In Rules of Play: Game Design Fundamentals. Wednesday, 20 March 2013 at 04:33. Rules of Play: Game Design Fundamentals. Cambridge, Mass.: The MIT Press. 6# Rules of Play: Game Design Fundamentals. Rules of Play: Game Design Fundamentals · Rules of Play: Game Design Fundamentals. Upper Saddle River, NJ: Pearson Prentice Hall. Katie Salen and Eric Zimmerman. This will allow them, as it did me, to stray from the path and experiment with game mechanics and game narrative. Emotion in Games: the Craft and Art of Emotioneering -- David Freeman; Rules of Play: Games Design Fundamentals -- Katie Salen, Eric Zimmerman; Interactive Storytelling: Techniques for 21st Century Fiction -- Andrew Glassner. 1.1 Action/Adventure Games; 1.2 Fantasy Massively Multiplayer Online Roleplaying Games; 1.3 First Person Shooters; 1.4 Historical Simulation Games; 1.5 Japanese Games; 1.6 Puzzle and Strategy Games; 1.7 Life Simulation Games . Product DescriptionAs pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework.

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